Abstract This paper proposes a new scheme of interpolation subdivision curve
and surface using Bezier curve to achieve more realistic surface
design. Different from the previous interpolation subdivision
schemes, the normal vectors are used to generate a circle from a
triangle which results in only three vertices and three edges. This
improvement not only makes a curve smooth, but also produces sharp
angles during subdivision. Examples of subdivision surface by this
scheme are illustrated and compared to show the advantages of this
scheme.
Aihua Mao,Jie Luo,Jun Chen. A Parallel Interpolation Subdivision Scheme for Curve and Surface Design[J]. Journal of Fiber Bioengineering and Informatics, 2015, 8(2): 301-308.